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feet.
Later, as you progress, you can throw the straight punch with your hands in any position. But the
punch must be launched with your body in balance to be effective.
Unlike the classical stance, your hand is never placed on your hip, nor is the punch initiated from
there. It is impractical to have your hand traveling the extra, needless distance. Furthermore,
delivery of your punch from the hip exposes a large area of your body.
The leading straight will have more sting if you pivot your hips and utilize all the other functions for
a heavy blow. But sometimes this will telegraph your movement, and you have to decide whether
to sacrifice speed for power. This depends on your opponent. If he is very slow and awkward, you
can utilize the powerful blows. But if he is fast, you may have to concentrate on speed more than
power.
Speed Bag
Among the best equipment to develop speed and accuracy is the old -fashioned speed bag. To use
the bag properly, you have to be quick with your hands. You also have to hit the target perfectly so
the bag will bounce directly back to you.
In the beginning, use both hands to punch the bag and stand with your feet parallel but comfortably
apart. Hit the bag straight, using your nose as the guiding point. The most valuable feature of the
bag is that it compels you to hit directly and crisply so it returns to you sharply.
You cannot hit the bag if you punch from your hip; it takes too long to react. And you are liable to
be hit in the face since your hands will not be able to protect your head from the oncoming bag.
Punching Pads
You can use punching pads to increase your speed and heavy punching.
If you are working out with one pad, have your partner hold the pad in front of him. Whenever you
try to punch it, he should jerk it swiftly either upward or downward, trying to make you miss.
You can do the same exercise with two pads.
Wooden Dummy
The wooden dummy can also be used to learn speed punching. The disadvantage, however, is
that you can hurt your hands if you are not conditioned to hit solid objects.
Slapping Game
An excellent child's game that is fun and can be played with anyone is the "slapping" match.
Extend your arm fully in front of you with your hand outstretched. Make sure your thumb is on the
top and hold it vertically. When your partner swings his hand to slap yours, jerk your hand upward
and toward you, trying to avoid contact. You let him do the slapping until he misses, then reverse
roles.
Non-telegraphic Punch
Jeet kune do features the non-telegraphic principles of fencing, and this sets the style distinctively
apart from the classical styles of hung fu and boxing. For example, jeet kune do utilizes their
footwork and the principle of thrusting your hand before your body, which makes it almost
impossible to parry or block speed punches such as the backfist, jab or lead punch.
The idea of non-telegraphing is to initiate your punch without any forewarning (tensing your
shoulders or moving your feet or body) so your opponent does not have enough time to react. If
you punch with jut a slight motion of your feet or body, you have "telegraphed" or warned your
opponent of your intention.
The secret is to relax your body and arms but keep them slightly weaving. Whip your hand out
loosely so your shoulders don't become tense, and clench your hand an instant before contact.
And keep a poker face. You don't want to telegraph your intentions.
Reference: Muscle and Fitness
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